E-learning Materials Development: Applying Software Reuse Principles and Granularity Levels in the Small

dc.contributor.authorArman, Nabil
dc.date.accessioned2017-01-23T10:05:43Z
dc.date.accessioned2022-05-22T08:26:26Z
dc.date.available2017-01-23T10:05:43Z
dc.date.available2022-05-22T08:26:26Z
dc.date.issued2010
dc.description.abstractThe development of e-learning materials is typically acknowledged as an expensive, complicated, and lengthy process, often producing materials that are of low quality and difficult to adapt and maintain. It has always been a challenge to identify proper e-learning materials that can be reused at a reasonable cost and effort. In this paper, software engineering reuse principles are applied to e-learning materials development process. The reuse of existing e-learning materials is beneficial in improving developers of e-learning materials productivity. Elearning material reuse is performed, in this research, based on construct’s granularity rather than on unified constructs of one size.en_US
dc.identifier.urihttp://localhost:8080/xmlui/handle/123456789/7726
dc.language.isoen_USen_US
dc.publisher3rd Palestinian International Conference on Computer and Information Technology (PICCIT 2010)en_US
dc.subjectE-learningen_US
dc.titleE-learning Materials Development: Applying Software Reuse Principles and Granularity Levels in the Smallen_US
dc.typeArticleen_US

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