E-learning Materials Development: Applying Software Reuse Principles and Granularity Levels in the Small
| dc.contributor.author | Arman, Nabil | |
| dc.date.accessioned | 2017-01-23T10:05:43Z | |
| dc.date.accessioned | 2022-05-22T08:26:26Z | |
| dc.date.available | 2017-01-23T10:05:43Z | |
| dc.date.available | 2022-05-22T08:26:26Z | |
| dc.date.issued | 2010 | |
| dc.description.abstract | The development of e-learning materials is typically acknowledged as an expensive, complicated, and lengthy process, often producing materials that are of low quality and difficult to adapt and maintain. It has always been a challenge to identify proper e-learning materials that can be reused at a reasonable cost and effort. In this paper, software engineering reuse principles are applied to e-learning materials development process. The reuse of existing e-learning materials is beneficial in improving developers of e-learning materials productivity. Elearning material reuse is performed, in this research, based on construct’s granularity rather than on unified constructs of one size. | en_US |
| dc.identifier.uri | http://localhost:8080/xmlui/handle/123456789/7726 | |
| dc.language.iso | en_US | en_US |
| dc.publisher | 3rd Palestinian International Conference on Computer and Information Technology (PICCIT 2010) | en_US |
| dc.subject | E-learning | en_US |
| dc.title | E-learning Materials Development: Applying Software Reuse Principles and Granularity Levels in the Small | en_US |
| dc.type | Article | en_US |
