E-learning Materials Development: Applying Software Reuse Principles and Granularity Levels in the Small

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3rd Palestinian International Conference on Computer and Information Technology (PICCIT 2010)

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The development of e-learning materials is typically acknowledged as an expensive, complicated, and lengthy process, often producing materials that are of low quality and difficult to adapt and maintain. It has always been a challenge to identify proper e-learning materials that can be reused at a reasonable cost and effort. In this paper, software engineering reuse principles are applied to e-learning materials development process. The reuse of existing e-learning materials is beneficial in improving developers of e-learning materials productivity. Elearning material reuse is performed, in this research, based on construct’s granularity rather than on unified constructs of one size.

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