shopping for virtual products: does user gender matter?

dc.contributor.authorHassouneh, Diana
dc.contributor.authorBrengman, Malaika
dc.date.accessioned2021-05-31T10:22:24Z
dc.date.accessioned2022-05-22T08:53:32Z
dc.date.available2021-05-31T10:22:24Z
dc.date.available2022-05-22T08:53:32Z
dc.date.issued2018-05-01
dc.description.abstract- Since the emergence of social virtual worlds (SVW) as a potential business platform, several authors and marketing managers are raising questions about avatars' shopping behavior. Millions of real dollars are being spent on virtual items in-worlds. Gender issues have received quite a lot of attention with regards to shopping behavior and shoppers adoption of specific retail channels. The current paper, however, is the first to empirically examine consumer behavior in SVWs, focusing in particular on the role of users' 'gender' in shaping their shopping behavior for virtual products.en_US
dc.identifier.citationHassouneh, D., & Brengman, M. (2018). ‘shopping for virtual products: does user gender matter?’,11th International Conference on Business, Education, Humanities and Social Sciences Studies, May 1-2, 2018, Istanbul, Turkey.en_US
dc.identifier.isbn978-93-86878-15-1
dc.identifier.urihttp://localhost:8080/xmlui/handle/123456789/8219
dc.language.isoenen_US
dc.publisher11th International Conference on Business, Education, Humanities and Social Sciences Studiesen_US
dc.subjectvirtual products, virtual worlds, shopping behavior, Second life, gender roleen_US
dc.titleshopping for virtual products: does user gender matter?en_US
dc.typeArticleen_US

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