| dc.contributor.author | Jaradat, Yaffa | |
| dc.contributor.author | Ghaith, Shaima | |
| dc.contributor.author | Abu Taha, Mohammed | |
| dc.contributor.author | Mesk, Zeenat | |
| dc.date.accessioned | 2026-01-04T00:12:26Z | |
| dc.date.available | 2026-01-04T00:12:26Z | |
| dc.date.issued | 2025-09-29 | |
| dc.identifier.uri | scholar.ppu.edu/handle/123456789/9319 | |
| dc.description | Number of pages: 5, 2025 Engineering for Palestine Conference (ENG4PAL) PPU, Hebron, Palestine, September 29-30, 2025 | en_US |
| dc.description.abstract | The integration of Virtual Reality (VR) in re habilitation has shown immense promise in enhancing motor function recovery in stroke patients. Traditional rehabilitation techniques often struggle to maintain patient engagement and provide an interactive experience that promotes motor learning. This paper explores the impact of a VR-based occupational therapy system developed to aid in upper limb rehabilita tion. A mixed-methods approach was employed, including both qualitative and quantitative assessments to evaluate the effectiveness of the intervention. The study presents a case study of one patient, illustrating how VR therapy significantly contributed to improved motor function and rehabilitation outcomes. The results suggest that VR can enhance patient motivation, encourage consistent participation, and foster faster recovery compared to conventional therapy. Future research aims to expand the study to a larger sample size and integrate AI-driven personalized therapy models to optimize treatment for individual patient needs. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Palestine Polytechnic University | en_US |
| dc.subject | Case Study, Impact, Virtual Reality, Extremity Function, Post Stroke, LimbMotion | en_US |
| dc.title | A Mixed Methods Case Study Exploring The Impact Of The Virtual Reality On Upper Extremity Function Post Stroke (LimbMotion) | en_US |
| dc.type | Working Paper | en_US |