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dc.contributor.advisor Tamimi, Liana
dc.contributor.author Qadi, Lubna
dc.contributor.author Al-Jubeh, Noor
dc.date.accessioned 2025-04-14T08:43:48Z
dc.date.available 2025-04-14T08:43:48Z
dc.date.issued 2023-11-01
dc.identifier.uri scholar.ppu.edu/handle/123456789/9198
dc.description no of pages 80, علم حاسوب 6/2023
dc.description.abstract Since video games have become so popular recently, it was important to use entertainment to encourage students to finish their academic work. This is especially true of university students, who are constantly looking for ways to distract themselves from their studies. The goal of the project is to create a game that will assist students in completing the academic tasks they set out to perform by giving them rewards for finishing tasks after they have verified that they have been finished. The application will be a car racing game where the vehicles and tracks are chosen for racing and the racing car is developed using the rewards earned from tasks completion. After completing these tasks, he will receive a financial reward or anything else he will perform on the game's development, in order to improve his performance in the race and try to raise his points and get higher points, which will motivate the student to complete his tasks and compete against other students, increasing the productive competition between the students. This means that the student will try to complete his tasks in order to be able to obtain rewards that will develop his racing car or buy a new car with higher specifications. en_US
dc.language.iso en en_US
dc.publisher جامعة بوليتكنك فلسطين - علم حاسوب en_US
dc.subject Adrenaline en_US
dc.title Adrenaline en_US
dc.title.alternative ادرينالين en_US
dc.type Other en_US


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