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shopping for virtual products: does user gender matter?

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dc.contributor.author Hassouneh, Diana
dc.contributor.author Brengman, Malaika
dc.date.accessioned 2021-05-31T10:22:24Z
dc.date.accessioned 2022-05-22T08:53:32Z
dc.date.available 2021-05-31T10:22:24Z
dc.date.available 2022-05-22T08:53:32Z
dc.date.issued 2018-05-01
dc.identifier.citation Hassouneh, D., & Brengman, M. (2018). ‘shopping for virtual products: does user gender matter?’,11th International Conference on Business, Education, Humanities and Social Sciences Studies, May 1-2, 2018, Istanbul, Turkey. en_US
dc.identifier.isbn 978-93-86878-15-1
dc.identifier.uri http://localhost:8080/xmlui/handle/123456789/8219
dc.description.abstract - Since the emergence of social virtual worlds (SVW) as a potential business platform, several authors and marketing managers are raising questions about avatars' shopping behavior. Millions of real dollars are being spent on virtual items in-worlds. Gender issues have received quite a lot of attention with regards to shopping behavior and shoppers adoption of specific retail channels. The current paper, however, is the first to empirically examine consumer behavior in SVWs, focusing in particular on the role of users' 'gender' in shaping their shopping behavior for virtual products. en_US
dc.language.iso en en_US
dc.publisher 11th International Conference on Business, Education, Humanities and Social Sciences Studies en_US
dc.subject virtual products, virtual worlds, shopping behavior, Second life, gender role en_US
dc.title shopping for virtual products: does user gender matter? en_US
dc.type Article en_US


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