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EXPLORING VIRTUAL REALITY POTENTIAL IN ENHANCING CONSUMERS’ SHOPPING EXPERIENCE

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dc.contributor.author Alrefaya, Mousa
dc.contributor.author Hassouneh, Diana
dc.date.accessioned 2019-10-08T11:02:54Z
dc.date.accessioned 2022-05-22T08:52:17Z
dc.date.available 2019-10-08T11:02:54Z
dc.date.available 2022-05-22T08:52:17Z
dc.date.issued 2007-05-21
dc.identifier.issn 1549 - 9332
dc.identifier.uri http://localhost:8080/xmlui/handle/123456789/8081
dc.description.abstract Effectively designing electronic stores is essential for the success of online businesses. An effective e-store implies that customers would have a good shopping experience. Most of the online stores use 2D models and VR interfaces to e-commerce sites have recently begun to appear on the internet promising to dramatically enhance the online shopping experience. However, not many studies looked at this relationship. This paper aims at exploring VR potential in enhancing consumers’ shopping experience in comparison with the 2D sites on one hand, and between selected VR applications on the other. Also, this paper looks at the effect of having a VR store on consumers’ store choice. The results of this study show that VR interfaces, if used smartly, have a huge impact in enhancing consumers’ shopping experience. Also, a significant relationship was found between having an enjoyable experience and consumers’ store choice. en_US
dc.publisher Proceedings of the 2007 Academy for Global Business Advancement (AGBA) Fourth World Congress en_US
dc.relation.ispartofseries 4;
dc.subject CONSUMERS’ SHOPPING EXPERIENCE, Virtual Reality marketing en_US
dc.title EXPLORING VIRTUAL REALITY POTENTIAL IN ENHANCING CONSUMERS’ SHOPPING EXPERIENCE en_US
dc.type Article en_US


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