dc.contributor.author |
Alrefaya, Mousa |
|
dc.contributor.author |
Hassouneh, Diana |
|
dc.date.accessioned |
2019-10-08T11:02:54Z |
|
dc.date.accessioned |
2022-05-22T08:52:17Z |
|
dc.date.available |
2019-10-08T11:02:54Z |
|
dc.date.available |
2022-05-22T08:52:17Z |
|
dc.date.issued |
2007-05-21 |
|
dc.identifier.issn |
1549 - 9332 |
|
dc.identifier.uri |
http://localhost:8080/xmlui/handle/123456789/8081 |
|
dc.description.abstract |
Effectively designing electronic stores is essential for the success of online businesses.
An effective e-store implies that customers would have a good shopping experience.
Most of the online stores use 2D models and VR interfaces to e-commerce sites have
recently begun to appear on the internet promising to dramatically enhance the online
shopping experience. However, not many studies looked at this relationship. This paper
aims at exploring VR potential in enhancing consumers’ shopping experience in
comparison with the 2D sites on one hand, and between selected VR applications on the
other. Also, this paper looks at the effect of having a VR store on consumers’ store
choice. The results of this study show that VR interfaces, if used smartly, have a huge
impact in enhancing consumers’ shopping experience. Also, a significant relationship
was found between having an enjoyable experience and consumers’ store choice. |
en_US |
dc.publisher |
Proceedings of the 2007 Academy for Global Business Advancement (AGBA) Fourth World Congress |
en_US |
dc.relation.ispartofseries |
4; |
|
dc.subject |
CONSUMERS’ SHOPPING EXPERIENCE, Virtual Reality marketing |
en_US |
dc.title |
EXPLORING VIRTUAL REALITY POTENTIAL IN ENHANCING CONSUMERS’ SHOPPING EXPERIENCE |
en_US |
dc.type |
Article |
en_US |