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E-learning Materials Development: Applying and Implementing Software Reuse Principles and Granularity Levels in the Small

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dc.contributor.author Arman, Nabil
dc.date.accessioned 2017-01-19T06:57:31Z
dc.date.accessioned 2022-05-22T08:26:39Z
dc.date.available 2017-01-19T06:57:31Z
dc.date.available 2022-05-22T08:26:39Z
dc.date.issued 2010
dc.identifier.issn 2005-4246
dc.identifier.uri http://localhost:8080/xmlui/handle/123456789/7776
dc.description.abstract E-learning materials development is typically acknowledged as an expensive, complicated, and lengthy process, often producing materials that are of low quality and difficult to adapt and maintain. It has always been a challenge to identify proper e-learning materials that can be reused at a reasonable cost and effort. In this paper, software engineering reuse principles are applied to e-learning materials development process. These principles are then applied and implemented in a prototype that is integrated with an open-source course management systems. The reuse of existing e-learning materials is beneficial in improving developers of e-learning materials productivity. E-learning material reuse is performed, in this research, based on construct’s granularity rather than on unified constructs of one size. en_US
dc.language.iso en_US en_US
dc.subject Software engineering, software reuse, e-learning, granularity levels. en_US
dc.title E-learning Materials Development: Applying and Implementing Software Reuse Principles and Granularity Levels in the Small en_US
dc.type Article en_US


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