dc.contributor.advisor |
Abu Snaineh , Sami ,MousaFarajallah |
|
dc.contributor.author |
Daghameen, Leqa |
|
dc.contributor.author |
Salaimeh, Shahd |
|
dc.date.accessioned |
2018-05-08T16:09:35Z |
|
dc.date.accessioned |
2022-05-11T06:35:14Z |
|
dc.date.available |
2018-05-08T16:09:35Z |
|
dc.date.available |
2022-05-11T06:35:14Z |
|
dc.date.issued |
6/1/2017 |
|
dc.identifier.uri |
http://test.ppu.edu/handle/123456789/688 |
|
dc.description |
Number of page 62 , هندسة حاسوب 2/2017 |
en_US |
dc.description.abstract |
Abstract
The basis of this project was to design a game depends on two interesting technologies, augmented reality and video projection mapping. The game will visualize the letters and words on a box by projection mapping. Using unity three dimensional (3D), leap motion, stepper motor and Arduino all connected with c and c#. The aim of this project is to develop teaching and learning by increasing the dependency on the technological tools and techniques, instead of traditional one, also to engage students with new technologies. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
Palestine Polytechnic University - Department of Computer Engineering |
en_US |
dc.subject |
Alphabets , Learning , Game, Using , Video , Projection , Mapping |
en_US |
dc.title |
Alphabets Learning Game Using Video Projection Mapping |
en_US |
dc.type |
Other |
en_US |