DSpace Repository

Alphabets Learning Game Using Video Projection Mapping

Show simple item record

dc.contributor.advisor Abu Snaineh , Sami ,MousaFarajallah
dc.contributor.author Daghameen, Leqa
dc.contributor.author Salaimeh, Shahd
dc.date.accessioned 2018-05-08T16:09:35Z
dc.date.accessioned 2022-05-11T06:35:14Z
dc.date.available 2018-05-08T16:09:35Z
dc.date.available 2022-05-11T06:35:14Z
dc.date.issued 6/1/2017
dc.identifier.uri http://test.ppu.edu/handle/123456789/688
dc.description Number of page 62 , هندسة حاسوب 2/2017 en_US
dc.description.abstract Abstract The basis of this project was to design a game depends on two interesting technologies, augmented reality and video projection mapping. The game will visualize the letters and words on a box by projection mapping. Using unity three dimensional (3D), leap motion, stepper motor and Arduino all connected with c and c#. The aim of this project is to develop teaching and learning by increasing the dependency on the technological tools and techniques, instead of traditional one, also to engage students with new technologies. en_US
dc.language.iso en en_US
dc.publisher Palestine Polytechnic University - Department of Computer Engineering en_US
dc.subject Alphabets , Learning , Game, Using , Video , Projection , Mapping en_US
dc.title Alphabets Learning Game Using Video Projection Mapping en_US
dc.type Other en_US

Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


My Account