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dc.contributor.advisor Jabari, Mohammad
dc.contributor.author Ahmaro, Ishak
dc.contributor.author Alhaymouni, Renad
dc.contributor.author Qafeshe, Fadwa
dc.date.accessioned 2019-02-04T10:54:54Z
dc.date.accessioned 2022-05-22T06:25:07Z
dc.date.available 2019-02-04T10:54:54Z
dc.date.available 2022-05-22T06:25:07Z
dc.date.issued 2018-05-01
dc.identifier.uri http://localhost:8080/xmlui/handle/123456789/6673
dc.description CD , no of pages 61, هندسة حاسوب 2/2018
dc.description.abstract RunAway is an augmented reality mobile game application on android system that uses location-based information to augment the reality that the mobile camera captures with extra information retrieved from a server. RunAway developed to solve problem of use the smart phones continuously for long hours that cause serious health problems. Sitting for too long time without movement can causes damage to the spine. Using mobile phones for long hours leads to laziness and boredom. Our motivation for this project stems from the fact that people spend a lot of time playing games. So we intend to solve this problem by develop augmented reality game application which will make users have to move, run and jump. RunAway boost excitement and suspense for the users of smart phone devices its look like a sport-augmented-reality game that will help the users interact with game. The scope of this mobile application target mobiles running android operating system, Palestine Polytechnic University it’s the testing area for this project. The methodology that followed in developing this application is system development life cycle. The procedural steps of the project begins with planning, analysis, and design, implementation, testing and maintenance of the system. We developed the RunAway game that use many technologies as: “android development SDK “android studio”, “augmented reality”, “Wi-Fi”, “GPS”, “mobile camera”, “mobile Sensors: accelerometer, orientation, location (GPS), compass used to determine the acceleration, direction of the smart-phone camera and the user current location”. The RunAway application get JSON array of game objects from the web server application. Then the application uses the smart device camera feed to display, on real-time, and as an overlay, the game objects that surroundings depending on the location and the direction of the smart device camera at that time. The application displays information about the distance between the user and the game object and what the user collect. In addition, when the user get an object the player hears a nice sound after 10 minutes the game end and the user get the result. In conclusion, RunAway application developed to make outdoor game the free mobile users from sitting for long time, help the users interact with game, and encouragement users to walk and move rather than laziness. en_US
dc.language.iso en en_US
dc.publisher جامعة بوليتكنك فلسطين - هندسة حاسوب en_US
dc.subject RunAway en_US
dc.title RunAway en_US
dc.type Other en_US


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