dc.contributor.advisor |
Abusubaih, Murad |
|
dc.contributor.author |
Attawna, Mahdi |
|
dc.date.accessioned |
2020-12-20T07:01:27Z |
|
dc.date.accessioned |
2022-05-11T05:32:56Z |
|
dc.date.available |
2020-12-20T07:01:27Z |
|
dc.date.available |
2022-05-11T05:32:56Z |
|
dc.date.issued |
8/1/2020 |
|
dc.identifier.uri |
http://test.ppu.edu/handle/123456789/2119 |
|
dc.description |
CD , no of pages 68 , 31070 , informatics 1/2020 |
|
dc.description.abstract |
Computer games are one of the popular fields which use machine
learning and artificial intelligence. Many of these games have a large
search space, which makes them too vast for even supercomputers
to brute force. Seega is an ancient Egyptian two-player board game
similar to chess but has more difficult rules. It has two stages, In the
first stage, the players position their stones on the board in strategic
manner. In the second stage, the players move their stones vertically
or horizontal to capture the opponent stones. In this work, we used
deep reinforcement learning to train two co-operative agents to master
the game of Seega and learn the game rules. We compared our
proposed approach with the classical mini-max algorithm. We found
that our approach is much more practical to be adopted to be used
in Seega in terms of computational time and needed resources. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
جامعة بوليتكنك فلسطين - معلوماتية |
en_US |
dc.subject |
Reinforcement Learning |
en_US |
dc.subject |
Learn Seega |
en_US |
dc.subject |
Board Game |
en_US |
dc.title |
Using Reinforcement Learning to Learn Seega Board Game |
en_US |
dc.type |
Other |
en_US |